Cartego's Book of Maps

How did we get here?
The weathered board in the center of the village is more nail than plank these days. The barely-legible notices tacked to this bulletin beg for help with bounties, vengeance, loss, and love. You see a page bleached by the sun and stained in tears and choose to embark on the quest. The instructions you receive could not have been vaguer: "...half a day's dog ride kind of east until you find a rock that looks like Shmerrick - but before he lost his hand. Go toward the sun until you find the dead cow. It'll be the one from Gussip's barn and the tail points to the road you'll need. Take that about..."
You're going to need a map. And you're going to need to make it. And Cartego has his best interest in mind! After all, if his Book of Maps doesn't hold up for the novice cartographer, he can't very well count on repeat business, right?
Cartego's Book of Maps is a 104-page collection of grids designed to help you chart your progress with amazing maps. Inside you will find:
- 20x 1/4” Square Grid Pages - perfect for charting larger rooms that span greater areas New Character Sheets for Each Level (e.g., giant strongholds).
- 20x 1/2” Square Grid Pages - best for maps requiring more detail (e.g., smaller rooms).
- 20x 1/4" Hex Grid Pages - use these for overworld travel.
- 20x Hex Grid Pages - great for cave exploration.
- 10x Dot Grid Pages - great for creating maps from memory or descriptions from others!
- 10x Blank Pages - any number of uses (e.g., elevation maps, waterway currents, cutaways, topographical drawings, secret passwords, answers to riddles, etc.)
- 4x Perspective Grid Pages - perfect for creating cityscape, skyline, or landscape drawings up close or at a distance
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